前言

发现很多朋友都想要一些小项目来练手,却找不到从哪里寻找,给大家整理了游戏项目开发源代码汇总。

一、最经典游戏之俄罗斯方块

#include#include#include#include#includeusing namespace std;enum DIR{UP,RIGHT,DOWN,LEFT};time_t start = 0, finish = 0;int _x = 6, _y = 1;//图形生成位置int map[30][16] = { 0 };int sharp[20][8] = {{0,0,0,0,0,0,0,0},//I形{0,0,0,1,0,2,0,3},{0,0,1,0,2,0,3,0},//■形{0,0,1,0,0,1,1,1},//L形{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},{0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},//J形{0,2,1,0,1,1,1,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},//Z形{0,0,1,0,1,1,2,1},{0,1,0,2,1,0,1,1},//S形{0,1,1,0,1,1,2,0},{0,0,0,1,1,1,1,2},//T形{0,1,1,0,1,1,2,1},{0,0,0,1,0,2,1,1},{0,0,1,0,1,1,2,0},{0,1,1,0,1,1,1,2}};class Game{public:int score;//游戏分数int _id;//图形编号int top;//最高点高度int speed;//下落速度Game();void showMenu();//显示菜单void showGround();//显示游戏界面void gameOver();//游戏结束界面void Run();//运行游戏void sharpDraw(int id, bool show = false);//绘制图形void keyControl();//键盘控制bool move(int dir, int id);//移动判断bool downSet(int id);//下落void Turn(int id);//旋转void clean();//消行};void SetPos(int i, int j)//控制光标位置, 列, 行{COORD pos = { i,j };SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);}int main(){CONSOLE_CURSOR_INFO cursor;GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);cursor.bVisible = 0;//这四行用来设置光标不显示SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);srand((unsigned)time(NULL));Game game;game.showMenu();return 0;}Game::Game(){score = 0;_id = 0;top = 58;speed = 1000;}void Game::showMenu(){for (int i = 0; i < 30; i++){for (int j = 0; j < 26; j++){if ((i == 0 || i == 29) || (j == 0 || j == 25)){cout << "■";}else{cout << "";}}cout << endl;}SetPos(17, 8);cout << "俄 罗 斯 方 块" << endl;SetPos(13, 12);cout << "↑旋转方块↓加速下滑" << endl;SetPos(12, 14);cout << "← →左右移动空格暂停" << endl;SetPos(15, 20);cout << "0 退出Enter 开始" <Run();}else if (select = 48){system("cls");exit(0);}}}void Game::showGround(){for (int i = 0; i < 30; i++){for (int j = 0; j < 26; j++){if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15)){cout < 15){cout << "■";}else{cout << "";}}cout << endl;}SetPos(31, 2);cout << "下 个图形" << endl;SetPos(31, 17);cout << "当 前得分" << endl;for (int i = 0; i < 30; i++){for (int j = 0; j < 16; j++){if ((i == 0 || i == 29) || (j == 0 || j == 15)){map[i][j] = 1;}else{map[i][j] = 0;}}}}void Game::gameOver(){for (int i = 5; i < 15; i++){SetPos(1, i);cout << "" << endl;}SetPos(8, 7);cout << "G a m e O v e r" << endl;SetPos(3, 10);cout << "0 退出 Enter 重新开始" <Run();}else if (select == 48){system("cls");exit(0);}}}void Game::Run(){score = 0;_id = 0;top = 58;_x = 6;_y = 1;showGround();start = clock();int new_id = rand() % 19 + 1;while (1){sharpDraw(_id);keyControl();if (downSet(_id)){sharpDraw(-new_id, 1);_id = new_id;new_id = rand() % 19 + 1;sharpDraw(new_id, 1);clean();}SetPos(34, 20);cout << score < 0){for (int i = 0; i < 4; i++){x = 19 + sharp[id][2 * i];y = 6 + sharp[id][2 * i + 1];SetPos(2 * x, y);cout << "■";}}else{for (int i = 0; i < 4; i++){x = 19 + sharp[-id][2 * i];y = 6 + sharp[-id][2 * i + 1];SetPos(2 * x, y);cout < 0){for (int i = 0; i < 4; i++){x = _x + sharp[id][2 * i];y = _y + sharp[id][2 * i + 1];SetPos(2 * x, y);cout << "■";}}else{for (int i = 0; i < 4; i++){x = _x + sharp[-id][2 * i];y = _y + sharp[-id][2 * i + 1];SetPos(2 * x, y);cout << "";}}return;}bool Game::downSet(int id){if (id == 0)return true;finish = clock();if (finish - start < speed){return false;}start = clock();if (!move(DOWN, _id)){int x, y;for (int i = 0; i < 4; i++){x = _x + sharp[id][2 * i];y = _y + sharp[id][2 * i + 1];map[y][x] = 1;if (y < top){top = y;}if (top <= 1){gameOver();}}_x = 6;_y = 1;return true;}sharpDraw(-id);_y++;sharpDraw(id);return false;}bool Game::move(int dir, int id){int x, y;switch (dir){case UP:for (int i = 0; i < 4; i++){x = _x + sharp[id][2 * i];y = _y + sharp[id][2 * i + 1];if (map[y][x] == 1){return false;}}break;case DOWN:{for (int i = 0; i < 4; i++){x = _x + sharp[id][2 * i];y = _y + sharp[id][2 * i + 1];if (map[y + 1][x] == 1){return false;}}}break;case RIGHT:{for (int i = 0; i < 4; i++){x = _x + sharp[id][2 * i];y = _y + sharp[id][2 * i + 1];if (map[y][x + 1] == 1){return false;}}}break;case LEFT:{for (int i = 0; i < 4; i++){x = _x + sharp[id][2 * i];y = _y + sharp[id][2 * i + 1];if (map[y][x - 1] == 1){return false;}}}break;default:break;}return true;}void Game::Turn(int id){switch (id){case 1:id++; break;case 2:id--; break;case 3: break;case 4:id++; break;case 5:id++; break;case 6:id++; break;case 7:id -= 3; break;case 8:id++; break;case 9:id++; break;case 10:id++; break;case 11:id -= 3; break;case 12:id++; break;case 13:id--; break;case 14:id++; break;case 15:id--; break;case 16:id++; break;case 17:id++; break;case 18:id++; break;case 19:id -= 3; break;default:break;}if (!move(UP, id)){return;}sharpDraw(-_id);_id = id;}void Game::keyControl(){if (!_kbhit())return;int key = _getch();switch (key){case 72:Turn(_id);break;case 80:if (move(DOWN, _id)){sharpDraw(-_id);_y++;}break;case 75:if (move(LEFT, _id)){sharpDraw(-_id);_x--;}break;case 77:if (move(RIGHT, _id)){sharpDraw(-_id);_x++;}break;case 32:{for (int i = 5; i < 15; i++){SetPos(1, i);cout << "" << endl;}SetPos(10, 7);cout << "游 戏 暂 停" << endl;SetPos(3, 10);cout << "0 返回菜单回车 继续游戏" << endl;while (1){int select = _getch();if (select == 13){for (int i = 5; i < 15; i++){SetPos(1, i);cout << "" < 0; i--){for (int j = 1; j  0; i--){for (int j = 1; j < 15; j++){if (i == 1)map[i][j] = 0;else{map[i][j] = map[i - 1][j];SetPos(2 * j, i);if (map[i][j] == 1)cout << "■";elsecout <= 0){score += n * n * 100 + 100;if (speed > 100)speed = 1000 - score / 10;}}

二、雷霆战机游戏源代码

#include#include#include#include#include#include#include#pragma comment(lib,"winmm.lib")typedef struct Node{int x;int y;struct Node *pnext;}NODE; #define WINDOW_WIDTH 1024#define WINDOW_HEIGHT 680#define WIDTH 480 //我机图片尺寸#define pw 86#define ph 82 //敌机图片尺寸#define aw 70#define ah 70 #define boss1w 192#define boss1h 290//敌机重出现的y坐标#define APStart -ah-20 NODE *p_bullet = NULL;//MyPlaneNODE *p_MP = NULL;//AttackPlaneNODE* p_AP = NULL;//子弹时间差NODE* p_AP2 = NULL;DWORD b1, b2, b3, b4, b5, b6; IMAGE i_MP,i_MPS,i_AP,i_APS;IMAGE i_backeve, i_backxing, i_backduicheng, i_backguan,i_backcontrol,i_backgo;IMAGE i_boss1_1, i_boss1_1S, i_boss1_2, i_boss1_2S; //backxing的左右移动int left = (WINDOW_WIDTH / 2 - WIDTH / 2);//分数int score = 0;//击毁敌机的数量int kill = 0;//boss是否出现int boss1show = 0;//boss1贴图开关int boss1image = 0;int boss1hp = 20; int line1_x = WINDOW_WIDTH / 2 - 20;int line1_y = boss1h;int line2_x = WINDOW_WIDTH / 2 + 20;int line2_y = boss1h; //Beam只播放一次int test = 1;int MP_HP = 1; void CreateList(){p_MP = (NODE*)malloc(sizeof(NODE));p_MP->x = WINDOW_WIDTH / 2 - pw / 2;p_MP->y = WINDOW_HEIGHT-100;p_MP->pnext = NULL;p_bullet = (NODE*)malloc(sizeof(NODE));p_bullet->pnext = NULL;b1 = GetTickCount();p_AP = (NODE*)malloc(sizeof(NODE));srand((unsigned)time(NULL));p_AP->x = rand() % (WIDTH - aw) + (WINDOW_WIDTH / 2 - WIDTH / 2);p_AP->y = APStart;p_AP->pnext = NULL;b3 = GetTickCount(); p_AP2 = (NODE*)malloc(sizeof(NODE));p_AP2->x = rand() % (WIDTH - aw) + (WINDOW_WIDTH / 2 - WIDTH / 2);p_AP2->y = -350;p_AP2->pnext = NULL;b5 = GetTickCount();} void GameBackInit(){loadimage(&i_MP, L"mp.jpg");loadimage(&i_MPS, L"mpbit.jpg");loadimage(&i_backeve, L"backeve.jpg");loadimage(&i_backxing, L"backtaikong.jpg");loadimage(&i_AP, L"AP.jpg", aw, ah);loadimage(&i_APS, L"APS.jpg", aw, ah);loadimage(&i_backduicheng, L"backduicheng.jpg");loadimage(&i_backguan, L"backguan.jpg", WIDTH, WINDOW_HEIGHT);loadimage(&i_backcontrol, L"backcontrol.jpg",WINDOW_WIDTH,WINDOW_HEIGHT);loadimage(&i_boss1_1, L"boss1_1.jpg");loadimage(&i_boss1_1S, L"boss1_1S.jpg");loadimage(&i_boss1_2, L"boss1_2.jpg");loadimage(&i_boss1_2S, L"boss1_1S.jpg");loadimage(&i_backgo, L"Gameover.jpg", WINDOW_WIDTH, WINDOW_HEIGHT);putimage(0, 30, &i_backeve);Sleep(1000);PlaySound(L"baozou.wav", NULL, SND_FILENAME | SND_ASYNC); putimage(0, 0, &i_backcontrol);outtextxy(600, 540, L"【PRESS】 按任意键进入游戏");system("pause"); mciSendString(L"open bgmusic.mp3 alias bg", NULL, 0, NULL);mciSendString(L"play bg repeat", NULL, 0, NULL); putimage((WINDOW_WIDTH / 2 - WIDTH / 2), 0, WIDTH, WINDOW_HEIGHT, &i_backguan, 0, 0, SRCCOPY);putimage(0, 0, (WINDOW_WIDTH / 2 - WIDTH / 2), WINDOW_HEIGHT, &i_backduicheng, 0, 100, SRCCOPY);putimage((WINDOW_WIDTH / 2 + WIDTH / 2), 0, (WINDOW_WIDTH / 2 - WIDTH / 2), WINDOW_HEIGHT, &i_backduicheng, 1200 - (WINDOW_WIDTH / 2 - WIDTH / 2), 100, SRCCOPY);//字体出现的高度int text_h = WINDOW_HEIGHT/2;Sleep(300);BeginBatchDraw();for (int i = 0; i y = WINDOW_HEIGHT + 100;p_AP2->y = WINDOW_HEIGHT + 100; if (boss1hp >14){putimage(WINDOW_WIDTH / 2 - boss1w / 2, -boss1h + boss1image, &i_boss1_1S, NOTSRCERASE);putimage(WINDOW_WIDTH / 2 - boss1w / 2, -boss1h + boss1image, &i_boss1_1, SRCINVERT);}else if(boss1hp >= 9 && boss1hp x - line1_x) > -pw && (p_MP->x - line2_x)y - line1_y)>-ph)MP_HP = 0;} if(boss1imagex = p_MP->x + 35;p_new->y = p_MP->y - 45; p_new->pnext = p_bullet->pnext;p_bullet->pnext = p_new;}} int main(){//create a windowinitgraph(WINDOW_WIDTH, WINDOW_HEIGHT); setfillcolor(0xFF9999); GameBackInit(); char key;CreateList();//批量绘图BeginBatchDraw();while (1){//清画板,要不然就成重叠的残影了cleardevice(); putimage((WINDOW_WIDTH / 2 - WIDTH / 2), 0, WIDTH, WINDOW_HEIGHT, &i_backxing, left, 0, SRCCOPY);putimage(0, 0, (WINDOW_WIDTH / 2 - WIDTH / 2), WINDOW_HEIGHT, &i_backduicheng, 0, 100, SRCCOPY);putimage((WINDOW_WIDTH / 2 + WIDTH / 2), 0, (WINDOW_WIDTH / 2 - WIDTH / 2), WINDOW_HEIGHT, &i_backduicheng, 1200 - (WINDOW_WIDTH / 2 - WIDTH / 2), 100, SRCCOPY);putimage(p_MP->x, p_MP->y, &i_MPS, NOTSRCERASE);putimage(p_MP->x, p_MP->y, &i_MP, SRCINVERT);putimage(p_AP->x, p_AP->y, &i_APS, NOTSRCERASE);putimage(p_AP->x, p_AP->y, &i_AP, SRCINVERT);putimage(p_AP2->x, p_AP2->y, &i_APS, NOTSRCERASE);putimage(p_AP2->x, p_AP2->y, &i_AP, SRCINVERT); //MP单位时间发射子弹的数量b2 = GetTickCount();//不能等于,有偏差if (b2 - b1 >= 600){AddNode(0);b1 = b2;}//我方战机子弹递增NODE* P = p_bullet->pnext;while (P != NULL){if (boss1show == 0){ //确定敌机重生位置不是在原位置int mid;//10是子弹宽度,但半个子弹打中也算,要不然太难了,就右边是-3,左边是-7if ((P->y - p_AP->y) y - p_AP->y) >= 0 && (P->x - p_AP->x) x - p_AP->x) >= -7){P->y = APStart -100;P = P->pnext;p_AP->y = APStart;kill++; PlaySound(L"Bomb.wav", NULL, SND_FILENAME | SND_ASYNC);while (1){mid = rand() % (WIDTH - aw) + (WINDOW_WIDTH / 2 - WIDTH / 2);if (abs(mid - p_AP->x) > aw){p_AP->x = mid;break;}} }else if((P->y - p_AP2->y) y - p_AP2->y) >= 0 && (P->x - p_AP2->x) x - p_AP2->x) >= -7){P->y = APStart -100;P = P->pnext;p_AP2->y = APStart;kill++; while (1){mid = rand() % (WIDTH - aw) + (WINDOW_WIDTH / 2 - WIDTH / 2);if (abs(mid - p_AP2->x) > aw){p_AP2->x = mid;break;}}PlaySound(L"Bomb.wav", NULL, SND_FILENAME | SND_ASYNC);}else{fillroundrect(P->x, P->y, P->x + 10, P->y + 35, 10, 30);P->y -= 5;P = P->pnext;}}else if (boss1show == 1){if (boss1image > boss1h){if ((P->y) y) >= 0 && (P->x - (WINDOW_WIDTH / 2 - boss1w / 2)) x - (WINDOW_WIDTH / 2 - boss1w / 2)) >= -7){P->y = APStart -100;P = P->pnext;boss1hp--;if (boss1hp>9||boss1hpx, P->y, P->x + 10, P->y - 35, 10, 30);P->y -= 10;P = P->pnext;} TCHAR s_boss1hp[100];_stprintf(s_boss1hp, _T("【Boss】HP:%d"), boss1hp);outtextxy((WINDOW_WIDTH / 2 + WIDTH / 2) + 45, 200, s_boss1hp); if (boss1hp x, P->y, P->x + 10, P->y + 35, 10, 30);P->y -= 5;P = P->pnext;}}} //AP飞行的速度b4 = GetTickCount();//不能等于,有偏差if (b4- b3 >= 50){if (p_AP->y y += 3;}else{p_AP->y = 0;p_AP->x = rand() % (WIDTH - aw) + (WINDOW_WIDTH / 2 - WIDTH / 2);}b3 = b4;}//AP2飞行的速度b6 = GetTickCount();//不能等于,有偏差if (b6 - b5 >= 50){if (p_AP2->y y += 3;}else{p_AP2->y = 0;p_AP2->x = rand() % (WIDTH - aw) + (WINDOW_WIDTH / 2 - WIDTH / 2);}b5 = b6;} if (kill==10&& boss1hp > 0) boss1show = 1;if (boss1show==1){Boss1show();}if ((p_MP->x - p_AP->x) > -pw && (p_MP->x - p_AP->x)y - p_AP->y)>-ph && (p_MP->y - p_AP->y)x - p_AP2->x) > -pw && (p_MP->x - p_AP2->x)y - p_AP2->y)>-ph && (p_MP->y - p_AP2->y)boss1h&&(p_MP->x-(WINDOW_WIDTH / 2 - boss1w / 2)) >-pw && (p_MP->x-(WINDOW_WIDTH / 2 + boss1w / 2))yy -= 5;break;case 80://下p_MP->y += 5;break;case 75://左p_MP->x -= 5;left -= 5;break;case 77://右p_MP->x += 5;left += 5;break;}} if (p_MP->xx = (WINDOW_WIDTH / 2 - WIDTH / 2);if (p_MP->x>(WINDOW_WIDTH / 2 + WIDTH / 2 - pw))p_MP->x = (WINDOW_WIDTH / 2 + WIDTH / 2 - pw);if (p_MP->yy = 0;if (p_MP->y>WINDOW_HEIGHT - ph) p_MP->y = WINDOW_HEIGHT - ph;if (left 1280 - WIDTH)left = 1280 - WIDTH; }EndBatchDraw();closegraph();return 0;}

三、五子棋经典游戏源代码

#define _CRT_SECURE_NO_WARNINGS#define MAX_ROW 3#define MAX_COL 3#include #include #include void init(char chessBoard[MAX_ROW][MAX_COL]) {for (int row = 0; row < MAX_ROW; row++) {for (int col = 0; col < MAX_COL; col++) {chessBoard[row][col] = ' ';}}}void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL]) {printf("+---+---+---+\n");for (int row = 0; row < MAX_ROW; row++) {printf("| %c | %c | %c |\n", chessBoard[row][0],chessBoard[row][1], chessBoard[row][2]);printf("+---+---+---+\n");}}void playerMove(char chessBoard[MAX_ROW][MAX_COL]) {while (1) {int row = 0;int col = 0;printf("请输入坐标(row col):");scanf("%d %d", &row, &col);if (row = MAX_ROW || col = MAX_COL) {printf("您的坐标不在合法范围内 [0, 2],请重新输入:\n");continue;}if (chessBoard[row][col] != ' ') {printf("您的坐标位置已经有子了!\n");continue;}chessBoard[row][col] = 'x';break;}}void computerMove(char chessBoard[MAX_ROW][MAX_COL]) {while (1) {int row = rand() % MAX_ROW;int col = rand() % MAX_COL;if (chessBoard[row][col] != ' ') {continue;}chessBoard[row][col] = 'o';break;}}int isFull(char chessBoard[MAX_ROW][MAX_COL]) {for (int row = 0; row < MAX_ROW; row++) {for (int col = 0; col < MAX_COL; col++) {if (chessBoard[row][col] == ' ') {return 0;}}}return 1;}char isWin(char chessBoard[MAX_ROW][MAX_COL]) {for (int row = 0; row < MAX_ROW; row++) {if (chessBoard[row][0] != ' '&& chessBoard[row][0] == chessBoard[row][1]&& chessBoard[row][0] == chessBoard[row][2]) {return chessBoard[row][0];}}for (int col = 0; col < MAX_COL; col++) {if (chessBoard[0][col] != ' '&& chessBoard[0][col] == chessBoard[1][col]&& chessBoard[0][col] == chessBoard[2][col]) {return chessBoard[0][col];}}if (chessBoard[0][0] != ' '&& chessBoard[0][0] == chessBoard[1][1]&& chessBoard[0][0] == chessBoard[2][2]) {return chessBoard[0][0];}if (chessBoard[2][0] != ' '&& chessBoard[2][0] == chessBoard[1][1]&& chessBoard[2][0] == chessBoard[0][2]) {return chessBoard[2][0];}if (isFull(chessBoard)) {return 'q';}return ' ';}void game() {char chessBoard[MAX_ROW][MAX_COL] = { 0 };init(chessBoard);char winner = ' ';while (1) {system("cls");print_chessBoard(chessBoard);playerMove(chessBoard);winner = isWin(chessBoard);if (winner != ' ') {break;}computerMove(chessBoard);winner = isWin(chessBoard);if (winner != ' ') {break;}}print_chessBoard(chessBoard);if (winner == 'x') {printf("恭喜您, 您赢了!\n");}else if (winner == 'o') {printf("哈哈,您连人工智障都下不过!\n");}else {printf("您只能和人工智障打平手!!\n");}}int menu() {printf("--------------------------\n");printf("--------1.开始游戏--------\n");printf("--------0.退出游戏--------\n");printf("--------------------------\n");int choice = 0;printf("请输入你的选择:");scanf("%d", &choice);return choice;}int main(){srand((unsigned int)time(0));while (1) {int choice = menu();if (choice == 1) {game();}else if (choice == 0) {printf("退出游戏,GOODBYE!!!!!\n");break;}else {printf("输入错误!请重新输入!\n");continue;}}system("pause");return 0;}

四、贪吃蛇完整版EN

// 必要的头文件 #include #include #include #include #include #include // 定义标记上下左右的明示常量 #define UP 1#define DOWN 2#define LEFT 3#define RIGHT 4#define ESC 5 #define FOOD 10// 定义表示位置的结构体类型typedef struct snake{int x;int y;struct snake *next;}snake;// 定义全局变量 int score = 0; // 当前得分int speed = 200; // 存储当前速度int status;snake *tail, *head; // 存储蛇头蛇尾 snake *food, *q;// q用于遍历链表 HANDLE hOUT;void gotoxy(int x, int y); // 设置光标位置 int choice(void); // 载入游戏界面int color(int c); // 设置字体颜色 void printGame(void); // 打印游戏界面 void printSnake(void); // 打印蛇身void printFood(void); // 打印食物void printTips(void); // 打印提示void snakeMove(void); // 主操作函数 int biteSelf(void); // 判断是否咬到了自己int encounterWall(void); // 判断是否撞墙 void keyboardControl(void); // 获取击键 void speedUp(void); // 加速void speedDown(void); // 减速int endGame(void); // 结束函数; char *s_gets(char *st, int n); // 读取字符void frees(snake *); // 释放内存 int main(int argc, char *argv[]){while (1){if (choice() == 1)keyboardControl();else{gotoxy(5, 15);printf("按任意键返回");getchar(); // 去除前一个前导换行 while (1){if (getchar()){system("cls");break;}}}}frees(head);return 0;}void gotoxy(int x, int y){COORD c;c.X = x;c.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c);}int choice(void){int yourchoice;// 画出界面 gotoxy(35, 5);color(11);printf("\t贪吃蛇大作战\n");printf("\n\n");color(13);printf("\t\t★★★★★★★★Snake!");printf("\t\t★★★★★★★★Snake!");gotoxy(25, 15);color(12);printf("1.进入游戏\t2.查看说明\t3.退出游戏\n");color(11);printf("请选择:");scanf("%d", &yourchoice);switch (yourchoice){case 1:system("cls");// 初始化 printGame();printSnake();printFood();break;case 2:system("cls");printTips();break;case 3:system("cls");gotoxy(30, 10);color(11);printf("Bye!");exit(0);default:system("cls");printf("没有此序号,请输入1,2或3\n");Sleep(2000);system("cls");}return yourchoice;}int color(int c){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);//更改文字颜色return 0;}void printGame(){int i, j;gotoxy(5, 5);printf("游戏载入中...请稍后");Sleep(2000);system("cls");// 打印上下界面for (i = 0; i <= 50; i += 2){gotoxy(i, 0);printf("□");gotoxy(i, 25);printf("□");}// 打印左右界面for (i = 0; i <= 25; i += 1){gotoxy(0, i);printf("□");gotoxy(50, i);printf("□");}// 打印中间网格for (i = 1; i <= 24; i += 1){for (j = 2; j x = 16;tail->y = 13;tail->next = NULL;// 设定初始蛇长是4for (i = 1; i next = tail;head->x = 16 + 2 * i;head->y = 13;tail = head; // 头成为尾}// 输出蛇身while (tail->next){gotoxy(tail->x, tail->y);color(14);printf("★");tail = tail->next;}}void printFood(void){srand((unsigned)time(NULL)); // 利用时钟修改种子 food = (snake*)malloc(sizeof(snake));food->x = 1; // 初始化x坐标 while (food->x % 2 && food->x){food->x = rand() % 46 + 2;// 2-48 }food->y = rand() % 23 + 1; // 1-24 q = head; // 不改变头遍历链表 while (q->next){if (q->x == food->x && q->y == food->y){free(food);printFood();}else{gotoxy(food->x, food->y);color(12);printf("●");break;}}}void printTips(void){color(11);printf("***********Tips************\n");printf("1.采用合理的速度可以获得更高的分数哦!\n");printf("2.一定不要撞到自己或者两边的墙!\n");printf("3.游戏过程中按ESC退出游戏!\n");}void snakeMove(void){snake *snakenext;snakenext = (snake*)malloc(sizeof(snake));if (biteSelf()){gotoxy(60, 11);printf("咬到自己啦!");free(snakenext);Sleep(1500);system("cls");exit(0);}else if (encounterWall()){gotoxy(60, 11);printf("撞到墙啦!");free(snakenext);Sleep(1500);system("cls");exit(0);}else{// 前两个条件判断完成才开始移动 Sleep(350 - speed);if (status == UP){snakenext->x = head->x;snakenext->y = head->y - 1;snakenext->next = head;head = snakenext;q = head;if (snakenext->x == food->x && snakenext->y == food->y){while (q){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}score += FOOD;gotoxy(60, 13);printf("当前分数:%d分,当前速度%d", score, speed);printFood();}else{while (q->next->next){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}gotoxy(q->next->x, q->next->y);color(11);printf("■");free(q->next);q->next = NULL;}}else if (status == DOWN){snakenext->x = head->x;snakenext->y = head->y + 1;snakenext->next = head;head = snakenext;q = head;if (snakenext->x == food->x && snakenext->y == food->y){while (q){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}score += FOOD;gotoxy(60, 13);printf("当前分数:%d分,当前速度%d", score, speed);printFood();}else{while (q->next->next){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}gotoxy(q->next->x, q->next->y);color(11);printf("■");free(q->next);q->next = NULL;}}else if (status == LEFT){snakenext->x = head->x - 2;snakenext->y = head->y;snakenext->next = head;head = snakenext;q = head;if (snakenext->x == food->x && snakenext->y == food->y){while (q){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}score += FOOD;gotoxy(60, 13);printf("当前分数:%d分,当前速度%d", score, speed);printFood();}else{while (q->next->next){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}gotoxy(q->next->x, q->next->y);color(11);printf("■");free(q->next);q->next = NULL;}}else if (status == RIGHT){snakenext->x = head->x + 2;snakenext->y = head->y;snakenext->next = head;head = snakenext;q = head;if (snakenext->x == food->x && snakenext->y == food->y){while (q){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}score += FOOD;gotoxy(60, 13);printf("当前分数:%d分,当前速度%d", score, speed);printFood();}else{while (q->next->next){gotoxy(q->x, q->y);color(14);printf("★");q = q->next;}gotoxy(q->next->x, q->next->y);color(11);printf("■");free(q->next);q->next = NULL;}}}}int biteSelf(void){int x = 0; // 默认未咬到自己q = head->next;// 遍历蛇身 while (q->next){if (q->x == head->x && q->y == head->y){x = 1;}q = q->next;}return x;}int encounterWall(void){int x = 0; // 默认未撞到墙if (head->x == 0 || head->x == 50 || head->y == 0 || head->y == 25)x = 1;return x;}void keyboardControl(void){status = RIGHT; // 初始蛇向右移动while (1){if (GetAsyncKeyState(VK_UP) && status != DOWN) // GetAsyncKeyState函数用来判断函数调用时指定虚拟键的状态{status = UP; //如果蛇不是向下前进的时候,按上键,执行向上前进操作}else if (GetAsyncKeyState(VK_DOWN) && status != UP) // 如果蛇不是向上前进的时候,按下键,执行向下前进操作{status = DOWN;}else if (GetAsyncKeyState(VK_LEFT) && status != RIGHT) // 如果蛇不是向右前进的时候,按左键,执行向左前进{status = LEFT;}else if (GetAsyncKeyState(VK_RIGHT) && status != LEFT) // 如果蛇不是向左前进的时候,按右键,执行向右前进{status = RIGHT;}if (GetAsyncKeyState(VK_SPACE))// 空格暂停 {while (1){Sleep(300);if (GetAsyncKeyState(VK_SPACE)) // 再次按空格改变状态 {break;}}}else if (GetAsyncKeyState(VK_ESCAPE)){status = ESC; // 按esc键,直接到结束界面if (endGame()){Sleep(500);system("cls");break;}}else if (GetAsyncKeyState(VK_F1)) // 按F1键,加速{speedUp();gotoxy(60, 13);printf("当前分数:%d分,当前速度%d", score, speed);}else if (GetAsyncKeyState(VK_F2)) // 按F2键,减速{speedDown();gotoxy(60, 13);printf("当前分数:%d分,当前速度%d", score, speed);}snakeMove();}}void speedUp(void){if (speed = 120)speed -= 20;}int endGame(void){char x = 0;char judge[5];getchar();gotoxy(60, 9);printf("确定退出吗?(Yes/No)");gotoxy(60, 11);s_gets(judge, 5);if (strcmp(judge, "Yes") == 0){Sleep(250);system("cls");gotoxy(40, 11);printf("\tBye!");x = 1;}elsex = 0;return x;}char *s_gets(char *st, int n){char *ret_val;char *find;gotoxy(60, 11);ret_val = fgets(st, n, stdin);if (ret_val){find = strchr(st, '\n');if (find)*find = '\0';elsewhile (getchar() != '\n')continue;}return ret_val;}void frees(snake *s){snake *current = s;while (current){current = s;s = current->next;free(current);}}

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